![]() ![]() You will be provided with solid theoretical foundations of game theory, gamification, and contemporary art, but also all the best technological skills: from the study of game engines to the in-depth study of 3D and 2D, to the management of real, sound, and virtual spaces, up to the use of the latest technologies on the Mocap AR and VR market. ![]() The covers three main areas: the creation of video games, cinematographic pre-visualization, and the care and design of spaces intended for art.
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